
The same below is a work in progress (yes, I see the app bar isn't scaling yet) - the final implementation is likely to index to preset sizes to avoid scaling artifacts. We know this is a highly-anticipated improvement, especially for players with higher-resolution displays. They are meant to give you a taste of what's to come.įor example, we have seen rescalable UI elements in action for the first time this week (with many thanks to our new engineer Ryan). These posts are by no means comprehensive, not least because many of the improvements we're seeing aren't necessarily photogenic.

Our team is fully funded, properly staffed, and completely focused on executing the full vision of KSP2.To ease some of your concerns, here are a few clarifications:

Some have expressed concern that this change signified some dark portent. In last week's post, I communicated our intent to decrease the update cadence during Early Access to allow our team to devote a greater portion of their time moving toward 1.0 and a little less time prepping incremental public updates.
